

It's kind of like if you're an introvert and you force yourself to be more social and go to parties. I really want to like Distant Worlds because of what it tries to be, but playing it sort of wears me down. Watching a universe full of ships going about their business can be quite captivating. While I can't say Distant Worlds gave me much entertainment, I can truly say I respect what it does. For me it was exploration and construction ships. Once that hurdle is cleared, the rest isn't as hard as it seems, but do read the manual! Don't be afraid to automate aspects of the game you find tedious. Spend some time investigating ship designs and what resources they use so you gain an understanding of that relationship. It seems intimidating at first, but if you can take the initial couple of steps things fall into place.

If you don't feel like the negatives I pointed out will be a bug turnoff for you, don't be afraid to give the game a try. Intelligence missions are transparent, like diplomacy so you know your chances of success and decide if the mission is worth the risks, because getting caught is going to provide some diplomatic fallout. Agents are skilled in different areas, so they excel at different missions. Stealing maps and research, sabotaging construction and colony development, assassinations and rebellions are all part of the arsenal. The exception is espionage and is definitely the highlight of the character system. Most of these characters are pretty generic and just result in bonuses to their respective area. Scientists boost research and intelligence agents perform espionage. Admirals and generals improve ship and troop performance. Governors give bonuses to the colonies they manage. Ambassadors work on improving relations with an empire. I believe characters were added in Legends.

Since I started of playing Distant Worlds with all of the available expansions I'm not always sure which features were part of the base game or added later.
